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Graphics Programmer (Coursework)
Computer Graphics & Shader Programming (WebGL/GLSL)
Graphics programming exercises implementing WebGL pipelines and GLSL shaders, including camera transforms and lighting/shading comparisons.
WebGLGLSLRendering PipelinesMatricesPhongBlinn-Phong
What I built
- Implemented 2D/3D WebGL pipelines with vertex/index buffers and real-time animation loops.
- Wrote vertex/fragment shaders for transforms, interpolation, and effects.
- Built procedural geometry and shader-driven shapes.
- Implemented camera systems (look-at, projection, near/far) and compared viewpoints.
- Implemented Phong and Blinn-Phong shading and compared per-vertex vs per-fragment lighting.
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