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Solo Developer — Design • Blueprints • Environment • VFX • QA

Ghost Horror Prototype (Unreal)

An early-stage horror prototype inspired by Phasmophobia, focused on atmospheric exploration, environmental storytelling, and foundational interaction systems. I modelled the bungalow environment in Blender and implemented interaction + VFX systems in Unreal Engine using Blueprints and Niagara.

Unreal EngineBlueprintsBlenderNiagaraLighting

What I built

Media