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Solo Developer — Design • Blueprints • Environment • VFX • QA
Ghost Horror Prototype (Unreal)
An early-stage horror prototype inspired by Phasmophobia, focused on atmospheric exploration, environmental storytelling, and foundational interaction systems. I modelled the bungalow environment in Blender and implemented interaction + VFX systems in Unreal Engine using Blueprints and Niagara.
Unreal EngineBlueprintsBlenderNiagaraLighting
What I built
- Modelled the full bungalow environment in Blender and integrated assets into Unreal with a clean import pipeline.
- Built core interaction systems in Blueprints (pickup/drop, flashlight behaviour, collision-based interaction logic).
- Developed horror lighting and atmosphere with controlled visibility, flicker effects, and tension-driven scene composition.
- Created Niagara effects (rain/lightning/ambient particles) to enhance mood and readability.
- Tested and iterated on interaction feel and environmental clarity as a solo developer end-to-end.