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Unity Developer • Procedural Generation • AI Programmer

Procedural Temple Maze Generator

A fully procedural cave–temple generator that produces organic environments while guaranteeing a valid playable layout. The system detects walkable regions, places game-critical objects safely, and drives an autonomous guard agent that navigates to the temple using A* and transitions into patrol behaviour via a lightweight FSM.

UnityC#Cellular AutomataFlood FillA* PathfindingFSM

What I built

Media

Temple Maze - Shot 1
Temple Maze - Shot 2