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Solo Developer — Design • Blueprints • UI/UX • Environment • VFX • QA

Trash Catcher (Unreal Arcade)

A side-view arcade mini-game inspired by Egg Catcher: catch falling trash with a controllable bin to maximise score before the timer ends. Built end-to-end solo, including Blueprint gameplay logic, UMG UI, environment setup, VFX polish, optimisation and testing.

Unreal EngineBlueprintsUMGNiagaraUI/UX

What I built

Media

Trash Catcher - Shot 1