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Level Designer • Gameplay Designer • Systems Programmer • Playtest Lead

Treasure Sea-Ker (Underwater Platformer)

A first-person underwater platformer featuring traversal challenges, boss encounters, procedurally generated hazards, inventory systems, and dual difficulty modes. My work focused on building levels that teach mechanics clearly and scaling challenge through structured playtesting and iteration.

UnityC#Level DesignUI SystemsState MachinesWebGL/PC

What I built

Media

Treasure Sea-Ker - Shot 1
Treasure Sea-Ker - Shot 2
Treasure Sea-Ker - Shot 3
Treasure Sea-Ker - Shot 4