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Level Designer • Gameplay Designer • Systems Programmer • Playtest Lead
Treasure Sea-Ker (Underwater Platformer)
A first-person underwater platformer featuring traversal challenges, boss encounters, procedurally generated hazards, inventory systems, and dual difficulty modes. My work focused on building levels that teach mechanics clearly and scaling challenge through structured playtesting and iteration.
UnityC#Level DesignUI SystemsState MachinesWebGL/PC
What I built
- Designed all three levels (tutorial + two gameplay levels) with clear onboarding, pacing, and increasing traversal complexity.
- Built tutorial beats to teach movement, underwater navigation, grappling use, inventory usage, and hazard awareness through guided cues.
- Designed platforming layouts using moving/breakable platforms, swing points, jump pads, and checkpoint loops to build mastery.
- Implemented a boss arena flow and balanced encounter pressure points through iteration and testing.
- Led structured playtesting rounds and updated pacing, enemy placement, and traversal routes based on player feedback.
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